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A fun, challenging game that introduces players to scientists, inventors, engineers and physicians. Quickly match the faces and names of 30 "science leaders" with their historic accomplishments and see if your score places you on the Top 10 Leaderboard.

PLAY AND LEARN

Challenge your knowledge, memory and quick response skills!

Entire family will enjoy playing, learning and competing for best score.

Younger children can play with parents...learning to match faces with names they hear.

Parents and teachers...play the game first and learn the answers then play with your children or students.

Great as an extra-curricular home assignment or in-class learning competition.

Give as an assignment and require students to share their scores by taking screenshot and sending text or email or sharing in a private group.

You can also share game scores on Facebook and Twitter directly from the app if you want to publicly share or compare with others

GAME OBJECTIVE

The ultimate objective of the game is to reach the maximum score of 160 and get listed on the Top 10 Leaderboard while learning about amazing scientists and their accomplishments. Players win the most points by answering correctly as quickly as possible. You must first achieve at least 75 combined points on the first 5 levels in order to advance to Bonus Level 6, which is locked.

CREATIVE SCIENTIFIC GENIUSES FEATURED

George Carruthers - invented camera that examines earth's atmosphere for pollutants

Patricia Bath - invented a device and technique for cataract removal

Ernest Champelle - discovered a new method to determine if extraterrestrial life really exists

Katherine Johnson - calculated precise math formulas key to sending astronauts to the Moon

Benjamin Banneker - invented first striking clock in America

Christine Darden - NASA scientist working to solve sonic boom factor

Elijah McCoy - invented a device that improved train travel.

Mae C. Jemison - first African American woman in space

James West - developed a device that is now used in 90 percent of all contemporary microphones

Just to name a few!

LEARNING 

What Students Learn

  • Improve reading

  • Learn about science and history

  • Engage in critical thinking

  • Boost motivation to learn

  • Get introduced to new science careers

Parents and Teachers

  • Great STEM career motivator as students get to know amazing African Americans in science, technology, engineering and science

  • Teachers, homeschoolers, parents and enrichment program directors will want to assign students the mobile game app to take advantage of the popularity of mobile devices in the lives of children and teens today

  • After playing the game several times in an attempt to achieve the highest possible score, players will come to know each of the 30 science leaders and at least one of their accomplishments

  • To extend this new knowledge, curiosity and interest from playing the game, integrate curricula with follow up lessons in science, reading, writing, geography, history and life skills in an engaging way

  • Appropriate for any age 9+. Best education value for ages 9-14

Your purchse of this game helps fund STEM scholarships for African American students. Thank you.